package org.ravenhearte.hardboild.gamelogic.items;

import org.ravenhearte.hardboild.assets.NodeAsset;
import org.ravenhearte.hardboild.assets.NodeAsset.AssetType;

public class WoodenStaff extends Weapon {
	public WoodenStaff() {
		super("Wooden Staff");
		NodeAsset mesh = new NodeAsset("Wooden Staff", AssetType.OUTLINEDMODEL);
		mesh.load("WoodenStaff");
		setSpatial(mesh.get());
	}
}
